A sequel, Metro Last Light previously called Metro 2034, was released on May
14, 2013 in North America and May 17, 2013 in Europe, Australia, and Russia.
As a first-person shooter, Metro 2033 features a variety of firearms, some
fictional and some based on real weapons, which the player will use in combat.
Combat alternates between the player fighting mutants and the player fighting
hostile humans. Mutants do not possess weapons and tend to physically attack
the player in swarms, while humans fight with the same firearms available to
the player. The game features recharging health rather than a traditional
health points system—if the player avoids taking damage for a period, health
will slowly recharge, however, the player can speed up this process by using a
stim from a medkit, which will almost instantly heal the player to full health.
When the player is severely injured, it may take over twenty seconds to return
to full health.
In the
post-apocalyptic environment, ammunition is a rare and essential commodity.
Pre-apocalypse military-grade ammunition is used as currency; to avoid
"shooting money", the player can also use lower quality bullets made
within the Metros. Due to the scarcity of ammunition, a crucial aspect of
gameplay is scavenging. The player can loot corpses and the environment for
spare ammunition, as well as weapons and items. The military-grade ammo can be
used to purchase other ammunition, weapons, and items within most of the Metro
stations.
The
game's locations reflect the dark atmosphere of real metro tunnels, with added
survival horror elements. Strange phenomena and noises are frequent, and mostly
the player has to rely only on the flashlight (and sometimes, the night-vision
goggles) to find the way around in otherwise total darkness. Even more lethal
is the surface, as it is severely irradiated and a gas mask must be worn at all
times due to the toxic air. Often, locations have an intricate
layout, and the game lacks any form of map, leaving the player to try to find
their objectives only through a compass.
As Metro 2033 aims to be immersive, the gameplay and
interface are somewhat atypical. The game lacks a health meter, relying on
audible heart rate and blood spatters on the screen to show the player's
current state of health. The player must collect air filters for the gas mask,
which last several minutes each and are automatically replaced provided the
player has more in reserve. There is no heads-up display indicator to tell how
long the player has until the gas mask's filters begin to fail—rather, a timer
on the character's wristwatch shows how long until the current filter expires.
The gas mask can become visibly damaged and will stop functioning if punctured,
requiring it to be replaced. With every weapon, the bullets are (partly)
visible, informing the player that their weapon is about to run out of ammo and
they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition
indicator. However, on the hardest difficulty setting, no HUD elements are
present, and players have to keep track of ammunition by the partly visible
clips and magazines.
There are
also certain moral choices in the game that give points that lead to different
endings. Choices can either get the player a good point, for example, saving
prisoners from execution or do nothing, while some can give negative moral
points, like being rude to people or stealing.
System Requirement:
OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 1.5 GHz / AMD
Athlon XP 1500+
Memory: 512 Mb
Hard Drive: 500 Mb free
Video Memory: 64 Mb
Video Card: DirectX Compatible
Sound Card: DirectX Compatible
Network: Broadband Internet
Connection for Online Multiplayer
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