Showing posts with label Shooting. Show all posts
Showing posts with label Shooting. Show all posts

Monday, 6 January 2014

Call Of Duty: Black Ops

CoD Black Ops cover.png 


Call of Duty: Black Ops is a 2010 first-person shooter video game. The game was developed by Treyarch, published by Activision, and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3, and Wii consoles, with a separate version for Nintendo DS developed by n-Space. Announced on April 30, 2010, the game is the seventh installment of the Call of Duty series. It is also the first to be set in the Cold War and the fifth to be set in World War II. It is the third in the series to be developed by Treyarch, and is connected to the developer's Call of Duty: World at War.

Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies. Capcom released a subtitled version in Japan on November 18, 2010 and later a Japanese-dubbed version on December 16, 2010. After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales. On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it one of the best-selling games of all time in the US, UK and Europe. A sequel, Call of Duty: Black Ops II, was released on November 13, 2012.

Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running, and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way, the player's characters have their own traits such as voices and shadows. Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives as it has been in the earlier versions. The player is accompanied by friendly troops throughout the game. Although primarily a first-person shooter, certain levels feature sequences where the player pilots a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft. The campaign features several scripted cinematic moments. One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.

 

Call of Duty: Black Ops Screenshot

 

System Requirements:

Minimum System Requirements
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 4800+
 Memory: 2 Gb
 Hard Drive: 12 Gb free
 Video Memory: 256 Mb
 Video Card: nVidia GeForce 8600 / ATI Radeon X1950
 Sound Card: DirectX Compatible
 Network: Broadband Internet Connection for Online Multiplayer
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Phenom II X3 @ 2.8 GHz
 Memory: 3 Gb
 Hard Drive: 12 Gb free
 Video Memory: 1 Gb
 Video Card: nVidia GeForce 9800 / ATI Radeon HD 4850
 Sound Card: DirectX Compatible
 Network: Broadband Internet Connection for Online Multiplayer
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below


Saturday, 4 January 2014

Operation Flashpoint: Dragon Rising

Operation Flashpoint 2.jpg 

 

Operation Flashpoint: Dragon Rising is a military simulation video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is an unofficial stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.

Dragon Rising takes place on the fictional island of Skira, in May 2011.
After the Global Economic Crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States of America to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island. As the game progresses, the player must fight off enemy forces along with his fireteam and allied soldiers, for example, this could be assaulting a village held by the PLA, suppressing a team pinning down your fellow soldiers, or rescuing downed crews of crashed helicopters from behind enemy lines.

The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by US and Canadian forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.
Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 by 6.4 km (5.3 by 4.0 mi) in diameter at its base and 1,221 m (4,006 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways.
Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggested that the civilians have all been evacuated ahead of the arrival of US forces.

 

http://www.dpadmagazine.com/wp-content/uploads/2009/10/Operation-Flashpoint-Dragon-Rising-2.jpg 

System Requirements:

Minimum System Requirements:
  •  OS: Windows XP SP2/Vista/7
  •  Processor: Dual Core CPU @ 2.4 GHz
  •  Memory: 1 Gb
  •  Hard Drive: 8 Gb free
  •  Video Memory: 256 Mb
  •  Video Card: NVIDIA GeForce 7900 GT
  •  Sound Card: DirectX Compatible
  •  DirectX: 9.0c
  •  Keyboard
  •  Mouse
  •  DVD Rom Drive

Recommended System Requirements:
  •  OS: Windows XP SP2/Vista/7
  •  Processor: Quad Core CPU
  •  Memory: 2 Gb
  •  Hard Drive: 8 Gb free
  •  Video Memory: 512 Mb
  •  Video Card: NVIDIA GeForce 8800 GT
  •  Sound Card: DirectX Compatible
  •  DirectX: 9.0c or 10
  •  Keyboard
  •  Mouse
  •  DVD Rom Drive

Download All Parts Below

Part 1 (Installer)


Sunday, 21 July 2013

Call Of Duty: Modern Warfare

                                            

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for the Mac in September 2008, then released for the Wii in November 2009, given the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Call of Duty 4 was in development for two years. It uses a proprietary game engine. On September 10, 2009, it was re-released in Japan by Square Enix.

The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, the Russian Federation, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic, and is considered by many to be the best Call of Duty in the series. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 19 and over thirteen million by May 2009.


 

http://www.gioteck.com/wp-content/uploads/media/2013/03/Call-of-Duty-4-Modern-Warfare-Screenshot-1.jpg


System Requirements:

OS: Windows XP/Vista 
Processor: Pentium 4 @ 2.4 GHz / AMD Athlon 2600+ or any Dual Core Processor @ 1.8 GHz 
Memory: 512 Mb 
Hard Drive: 8 Gb free 
Video Card: nVidia 6600 / ATI Radeon 9800Pro 
Sound Card: DirectX 9.0c Compatible
DirectX: 9.0c 

Download All Parts Below

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10

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Metro 2033

                                         

Metro 2033 is a horror first person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games In Ukraine and released in March 2010 for Microsoft Windows and Xbox 360. A Play Station 3 version was planned, but ultimately cancelled. In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game. The game was announced at the 2009 Games Convention in Leipzig; along with an official trailer.

A sequel, Metro Last Light previously called Metro 2034, was released on May 14, 2013 in North America and May 17, 2013 in Europe, Australia, and Russia.
 The game is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above-ground.
As a first-person shooter, Metro 2033 features a variety of firearms, some fictional and some based on real weapons, which the player will use in combat. Combat alternates between the player fighting mutants and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system—if the player avoids taking damage for a period, health will slowly recharge, however, the player can speed up this process by using a stim from a medkit, which will almost instantly heal the player to full health. When the player is severely injured, it may take over twenty seconds to return to full health.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations.
The game's locations reflect the dark atmosphere of real metro tunnels, with added survival horror elements. Strange phenomena and noises are frequent, and mostly the player has to rely only on the flashlight (and sometimes, the night-vision goggles) to find the way around in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air. Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try to find their objectives only through a compass.
As Metro 2033 aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on audible heart rate and blood spatters on the screen to show the player's current state of health. The player must collect air filters for the gas mask, which last several minutes each and are automatically replaced provided the player has more in reserve. There is no heads-up display indicator to tell how long the player has until the gas mask's filters begin to fail—rather, a timer on the character's wristwatch shows how long until the current filter expires. The gas mask can become visibly damaged and will stop functioning if punctured, requiring it to be replaced. With every weapon, the bullets are (partly) visible, informing the player that their weapon is about to run out of ammo and they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition indicator. However, on the hardest difficulty setting, no HUD elements are present, and players have to keep track of ammunition by the partly visible clips and magazines.
There are also certain moral choices in the game that give points that lead to different endings. Choices can either get the player a good point, for example, saving prisoners from execution or do nothing, while some can give negative moral points, like being rude to people or stealing.



System Requirement:
 
OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 1.5 GHz / AMD Athlon XP 1500+
Memory: 512 Mb
Hard Drive: 500 Mb free
Video Memory: 64 Mb
Video Card: DirectX Compatible
Sound Card: DirectX Compatible
Network: Broadband Internet Connection for Online Multiplayer 

Download All Parts Below