Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Sunday, 5 January 2014

Just Cause

Just-Cause-win-cover.jpg 

 

Just Cause is an action-adventure video game set in an open world environment. It is developed by Avalanche Studios and published by Eidos Interactive. It was released for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. The fictional area explored during the game is described as being over 250,000 acres (1,012 km2; 391 sq mi) in size[citation needed], with 21 story missions and over 300 side missions to complete. As of 23 April 2009, it has sold more than 1 million copies.

A sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix, titled Just Cause 2, was released on 23 March 2010.


Just Cause begins with Rico Rodriguez, an operative for an organization known as the Agency, being dropped into a Caribbean tropical island called San Esperito, after being called there by his commanding officer, Tom Sheldon, to help overthrow San Esperito's dictator; Salvador Mendoza, whom the Agency believes to be in possession of weapons of mass destruction. After his arrival, Rico rendezvouses with Sheldon, as well as their partner and fellow agent Maria Kane, and they ally themselves with a Guerrilla group staging a rebellion against the regime and the Rioja drug cartel, another enemy of the government. Rico assists them in their civil war against Mendoza's corrupt officials; Black Hand mercenaries and the Montano cartel. Rico can also assist in the liberation of various territories to further destabilize the government's rule over the island.

Eventually, Sheldon discovers that Mendoza does, indeed, have control of WMDs, and with San Esperito so politically unstable, the president is forced to retreat to his private presidential island just off the mainland. Sheldon and Kane fly Rico to the island to kill Mendoza, but he attempts to escape via jet. However, Rico boards the jet and kills Mendoza and his remaining bodyguards, stopping his reign on the islands.

 
 http://guides.gamepressure.com/justcause/gfx/gallery/large/Screenshots/Just_CausePC018.jpg

http://guides.gamepressure.com/justcause/gfx/gallery/large/Screenshots/Just_Cause002.jpg 

System Requirements:

Minimum System Requirements
 OS: Windows 2000/XP
 Processor: Pentium 4 @ 1.4 GHz / AMD Athlon 1700+
 Memory: 512 Mb
 Hard Drive: 5.8 Gb free
 Video Memory: 64 Mb
 Video Card: GeForce4 TI 4200 / ATI Radeon 9500
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements
 OS: Windows 2000/XP
 Processor: Pentium 4 @ 2.8 GHz
 Memory: 512 Mb
 Hard Drive: 5.8 Gb free
 Video Memory: 256 Mb
 Video Card: nVidia GeForce 7
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below


Saturday, 4 January 2014

Splinter Cell: Conviction

Tom Clancy's Splinter Cell Conviction.jpg 

 


Tom Clancy's Splinter Cell: Conviction is a 2010 action-adventure stealth video game, developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010.[7] There are also versions available for the Android, Windows Phone and Bada.


Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.
Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk.

Some of the features that were part of the last four games in the series do not appear in this game. Sam's hybrid night/heat vision goggles and his multipurpose SC-20K assault rifle, which were the mainstay of the last four games, no longer appear. His light sensor is also absent, although change in the screen saturation now shows whether Sam is hidden from view. Sam can no longer move or hide dead bodies, nor can he knock enemies unconscious, as all equipment that helped doing the latter are absent. Lock picking and hacking minigames are also not included in the game.

One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disconnected people from the fantasy of being Sam Fisher. Béland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don't make noise, they kill one, two, three or four guys super quickly," and he stated that Conviction delivers a similarly dynamic experience with more of an emphasis on action than previous Splinter Cell games.

 

http://www.ngohq.com/attachments/screenshots/2774d1273457491-tom-clancys-splinter-cell-conviction-screenshots-tom-clancys-splinter-cell-conviction-screenshot-2.jpg
 
http://www.ngohq.com/attachments/screenshots/2778d1273457491-tom-clancys-splinter-cell-conviction-screenshots-tom-clancys-splinter-cell-conviction-screenshot-6.jpg 

System Requirements:

Minimum System Requirements:
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 DUO @ 2.0 GHz / AMD Athlon 64 X2 3800+
 Memory: 1.5 Gb
 Hard Drive: 10 Gb free
 Video Memory: 256 Mb
 Video Card: NVIDIA GeForce 7800 / ATI Radeon X1800
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements:
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 DUO @ 3.0 GHz / AMD Athlon 64 X2 4600+
 Memory: 3 Gb
 Hard Drive: 10 Gb free
 Video Memory: 512 Mb
 Video Card: NVIDIA GeForce GTX 260 / ATI Radeon HD 4870
 Sound Card: DirectX Compatible
 DirectX: 10
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below:


Monday, 2 December 2013

Assassin's Creed IV: Black Flag



Assassin's Creed IV: Black Flag is a 2013 historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III modern story and a prequel to its historical storyline.

It was released worldwide for the PlayStation 3 and Xbox 360 on October 29, 2013. The PlayStation 4 and Xbox One versions were also developed, and both versions have been announced as a launch title for both consoles. The Wii U version was delayed in Europe until November 22, 2013. A Microsoft Windows version was released on November 19, 2013 in North America and on November 22, 2013 in Europe.

The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively. The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.


A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed. In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.



In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.





Minimum System Requirements 

Operating System: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions) 
Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz 
RAM: 2 GB (4 GB recommended) 
Video Card: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)
DirectX 11: DirectX June 2010 Redistributable
  
Disk Space: 30 GB available space 
Sound Card: DirectX Compatible Sound Card with latest drivers 
Peripherals: Windows-Compatible keyboard and mouse required, optional controller (Xbox 360 Controller for Windows recommended) 
Multiplayer: 256 Kbps or faster broadband connection 

Recommended System Requirements: 

 
Operating System: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions) 
Processor: Intel Core i5 2400S @ 2.5 GHz or AMD Phenom II x4 940 @ 3.0 GHz or better 
RAM: 4GB or more 
Video Card: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better 

Download All Parts Below

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

Password : www.downloadha.com

Friday, 25 October 2013

Assassins Creed 3



Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release following in November 2012.

Assassin's Creed III features new weather simulations such as snow, fog, and rain. The seasons can also change i.e., Summer and Winter, which not only effect visuals but also gameplay, as the player will find running slower in deep snow. Snowfall can reduce visibility for the player and enemies, aiding stealth. Unlike the past games, this one includes animals varying from domestic (horses, cows, dogs) to wild (deer, wolves, bears). The wild ones are found in the Frontier, and can be hunted for meat or marrow in order to be sold. The quality of the kill determines the price, encouraging the player to hunt silently. For this, traps and bait can also be used.

Economy is now based on the Davenport Homestead, which also acts as Connor's adopted home. The site can be visited by people such as carpenters, tailors etc. suffering from displacement due to the war. Helping and interacting with these non-player characters (NPCs) will encourage them to settle in the Homestead. From there on, the player can craft various items and trade with them, and then sell the goods to the cities via caravan. The player can also help them build relationships with each other, which will then result in the formation of a small village. The player can also upgrade the Homestead manor as well as Connor's ship, the Aquila.

A revamped version of Assassin's Creed: Brotherhood's recruitment feature returns as players can enlist citizens to the Assassins' cause by completing "Liberation" missions. They also have a much larger skill set, which allows them to start a riot, provide a covert escort, act as a personal bodyguard etc. Other side missions include collecting Almanac pages, exploring underground tunnels to locate fast-travel stations, joining hunting and fighting clubs, investigating frontiersman rumours about UFOs and Sasquatch, "peg-leg" missions in which Connor goes to underground forts and wastelands to uncover the legend of Captain Kidd's treasure, and others.



http://cdn3.whatculture.com/wp-content/uploads/2012/03/Ass-Creed-3-SS2.jpg

System Requirements:
OS: Windows Vista/7/8
CPU: 2.66GHz Intel Core 2 Duo E8200 or 2.60GHz AMD Athlon II X4 620
RAM: 2GB
Video: 512MB DirectX 10.0 Compliant Video Card with Shader Model 4.0
Sound Card: DirectX 10 Compliant Sound Card
HDD: 17GB Hard Drive Space

Note : Download the file and then open it with a torrent client like Utorrent.

>>>>>Download<<<<<

Sunday, 1 September 2013

Prince Of Persia : The Forgotten Sands


 
 esrb ratings symbol for T-rated games Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusive for the PlayStation Portable, Nintendo DS, and Wii.

The PSP and Wii versions were developed by Ubisoft Quebec; the PS3, Xbox 360 and Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.

The Prince is riding through a desert on his horse, on a quest to see his brother, Malik, and learn about leadership from him. When the Prince arrives at Malik's kingdom, he finds it under attack by an army which is attempting to breach the treasure vaults for a great power known as "Solomon's Army". The Prince charges in to the city, and tracks Malik to the treasure vaults. Here, Malik says that he is fighting a losing battle and proposes to rely on a last resort or be forced to retreat. The Prince strongly objects, but Malik releases Solomon's Army using a magical seal. Solomon's Army is an assortment of different creatures, all made of sand. The Prince and Malik both manage to obtain halves of the seal used to keep the army contained, protecting them from being turned into sand statues, which is the fate of the rest of the kingdom.

Malik is separated from the Prince, who finds a portal to the domain of Razia, a Djinn of the Marid race. Razia tells the Prince that the only way to re-imprison Solomon's Army is to reunite both halves of the seal. Razia gives the Prince special powers and sends him to find Malik, and the other half of the seal. When the Prince finds Malik, he is not interested in stopping Solomon's Army, but instead wants to destroy it and use its power to become a more powerful leader. This is explained by Razia: whereas the Prince is using the power gifted to him by Razia, Malik is using power taken directly from those he defeats. The Army's sand is gradually affecting his mind, making him susceptible to Ratash's influence. The Prince again sets out to find Malik, but this time to forcibly take his half of the seal. When he finds him, Malik is stronger and manages to escape. Pursuing Malik again, the Prince finds Ratash, Ifrit leader of the Army, searching for the seal. After the Prince outruns him, he concludes Ratash must now be chasing Malik, and so sets out to aid him. The Prince arrives in the throne room to find Malik and Ratash fighting, and he aids Malik. The Prince and Malik seem to kill Ratash, and Malik absorbs his power, shattering his half of the seal. Malik then runs off, seemingly in a hysterical fit, using some of Ratash's powers to escape.


The Prince pursues him, and again finds Razia. Razia explains that Ratash cannot be killed by any ordinary sword, and that what actually happened was quite different than what the Prince saw: Ratash has actually killed Malik, and possessed his body. The Prince doesn't believe this, and sets out to find the Djinn Sword, hidden in the ancient city of Rekem, which Razia says can kill Ratash. Along the way, the Prince chases Malik, now being used by Ratash to retake the Ifrit's original form. The Prince loses a battle to Ratash and, convinced his brother is truly dead, finds the Djinn Sword. Razia soon bonds with the sword, giving it the power needed to destroy Ratash. The Prince again searches for Ratash. When he finds him, Ratash is now gigantic, literally fed by the sandstorm which has come over the palace. The Prince uses the sword to kill Ratash, and, when the sandstorm subsides, he finds Malik dying. Malik says to tell their father that Prince will be as mighty a leader as Solomon, then dies. In an epilogue, the Prince tells of how he took the sword back to Rekem, where he thought Razia would want to rest, and how he must now set out to inform his father of Malik's death.






Download All Parts Below



Monday, 22 July 2013

Borderlands 2

                                                






Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3, Xbox 360 and OS X platforms. As with the first game, Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are found in Borderlands 2. The game was released to critical acclaim on September 18, 2012. Downloadable content for the game has also been released.

Borderlands 2 builds upon the gameplay elements introduced in its predecessor, Borderlands. It is a first-person shooter that includes elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and proficiencies with certain weapons. After this, players take on quests assigned through non-player characters or bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by eliminating foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then put skill points into a skill tree that features three distinct specializations of the base character. As with the first game, Borderlands 2 features a procedural-generated loot system, whereby weapons and other equipment dropped by foes, found in chests, or offered as quest items have numerous statistics that are generated randomly, affecting factors such as weapon damage, accuracy, magazine size, and added effects like elemental damage. Randy Pitchford, noting that the procedural system in the first game generated 17.75 million possible guns, claimed that the variation in Borderlands 2 is much larger.

Returning gameplay features from the first game will include the 3-branch skill tree, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements.


In addition, the artificial intelligence (AI) system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of "Wow that's a gun! I want my face in front of it!". Shooting enemies will stun or cripple them depending on where they are shot, such as shooting a Hyperion robot's arms will cause the arms to fall off, impairing its damage-dealing capabilities. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for 
 defense, or use them as shields to protect themselves.






view-source:http://www.wired.com/images_blogs/gamelife/2012/09/borderlands2.jpg

System Requirements:

CPU: 2 GHz dual core 64-bit Intel or AMD processor
RAM: 1GB of system memory 
Graphics: DirectX 9 compatible 512 MB graphics card, Nvidia 200 series series or AMD Radeon 4000 series
Operating system: Windows XP SP2 DirectX compatible sound card 12 GB of hard drive space

Download All Parts Below

Part 1
Part 2
Part 3
Part 4

Password : www.downloadha.com

Sunday, 21 July 2013

Sleeping Dogs




Sleeping dogs-Pc-box art

 Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.

The game started development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series. As a result of the game’s high development budget and delays, it was canceled by Activision Blizzard in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs.

The core gameplay of Sleeping Dogs consists of giving the player an open world environment in which to move around freely. Sleeping Dogs is played as an over-the-shoulder, third-person perspective action-adventure game with role-playing elements. The player controls Wei Shen, a Chinese-American police officer, as he goes undercover to infiltrate the Sun On Yee Triad organization - named for the real life Sun Yee On. The player character has the ability to walk, run, jump, climb over obstacles and swim, as well as use weapons and martial arts in combat. Players also drive a variety of vehicles including cars, boats, and motorcycles.

The combat system revolves around hand-to-hand fighting, similar to Batman: Arkham Asylum/Batman: Arkham City's "Freeflow" combat system. The cover system allows the player to move between cover, fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted. Regarding the driving segments, several developers had worked on previous Need for Speed titles. While driving, Wei can get out and jump onto other moving vehicles.

Although storyline missions are necessary to progress through the game and unlock certain content and parts of the city, players can complete them at their leisure. When not attempting a storyline mission, players can free-roam, giving them the ability to participate in activities such as carjacking, joining a fight club, singing karaoke, visiting gambling dens betting on cockfights and participating in street races. There are also several potential girlfriends for Wei Shen to date. Successful completion of side missions offers the player rewards.

Sleeping Dogs features role-playing elements with three different experience point values: Triad XP, Face XP, and Police XP. Triad XP and Police XP measure Wei's devotion to the triad and police, respectively, while Face XP is a measure of his general reputation. Clothing, accessories and vehicles are available for purchase by Wei, and have an effect on non-player characters' reactions. Sleeping Dogs tracks acquired skills in areas such as hand-to-hand combat, which improve through use in the game.

Although there is no multiplayer component, the game features online stats and leaderboards so players can compare scores.




view-source:http://www.thegameeffect.com/contentMedia/images/users/AboutLastNight5/sleeping-dogs-pax-east-screen-5-8-17-2012.jpg



System Requirements:
 
• OS: Windows Vista or Windows 7
• Processor: Core 2 Duo 2.0 GHz or Althon X2 2.4 GHz
• RAM: 2GB
• Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
• Graphics card memory: 512 MB
• Sound card: DirectX compatible sound card
• Hard drive: 15 GB

Download All Parts Below



Password : www.downloadha.com

Darksiders 2

                                      

 Darksiders II is an action role-playing hack and slash video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for Microsoft Windows, PlayStation 3, Xbox 360 and was released for Wii U during launch day in all regions, except for Japan.

Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is an action role-playing hack and slash video game. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.

Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.

Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.







System Requirements:
 
• OS – Windows XP, Windows Vista SP1 or Windows 7 
• Processor – 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent 
• RAM – 2GB
• Hard Drive – 20 GB space free (10 GB free after install)
• Video Card – NVIDIA 9800 GT 512 MB Video Card or AMD equivalent 
• Online Steam account

Download All Parts Below


Password : ir-dl.com

Saturday, 20 July 2013

Dark

                                           


  Dark (stylized as DARK) is a stealth action role-playing video game developed by Realmforge Studios and published by Kalypso Media, released on July 9, 2013. It was officially announced on May 4, 2012. A playable version of the game was presented at the 2012 Role Play Convention in Cologne, Germany and the E3 2012.

The gameplay of Dark is based on stealth combat. Eric has many supernatural vampiric 'skills' at his disposal; he can use Shadow Leap to quickly teleport to different areas and to perform stealth finishers, make himself temporarily invisible, see in the dark and slow down time. His abilities are linked to a certain amount of 'blood points' which are used up each time Eric uses a skill. He can drink blood from his enemies to restore his health and blood points.

The game follows the story of Eric Bane, a newly turned vampire suffering from amnesia. He learns that his transformation is not complete and that, if he does not drink the blood of his sire, he will mutate into a mindless ghoul.

Dark received negative reviews from critics upon release. On Metacritic the game scored a disappointing 36, indicating 'generally unfavorable reviews' based on 5 reviews. Much of the games criticism has been aimed at the poor melee combat, camera, script, and lack of interest in the game's protagonist. In a mixed review, Jon Blythe of the Official Xbox Magazine says: "Dark is frustrating, because that initial feeling of being a zippy blur of a vampire in a world of neon-lit night never leaves you. It's just swamped in frustrating design decisions, a script that lurches from passable to laughable, weak enemy AI, and a vortex of a lead character who's impossible to like or hate." Dan Whitehead of Eurogamer stated that "low-budget games can be delightful and surprising, but only if the core elements work. Here, they don't. In its best moments, this is only ever a reminder of better games. In its worst moments - of which there are far too many - Dark frustrates and irritates as only a clumsy stealth game can." The Freelance Critic called the game a ''schlocky mess from start to finish'' and awarded it a 4/10 overall.
Michael Engle of The Game Scouts said "I would rather [insert cliché about how to kill a vampire here] than play this game."
In the most negative review on the website, Andrew Reiner of Game Informer complained that "I’ve played a lot of bad Xbox 360 games for achievements, but hardly any are as unpolished and poorly executed as Dark. It’s easily one of this generation’s worst titles. Even when the stealth is working moderately well, the slow pacing is a killer, and no amount of blood sucking brings satisfaction. Most levels were completed through trial and error, failure after failure, and then success coming from exploiting an AI bug or an odd design decision."




System Requirements:
 
OS: Windows XP SP2
Processor: 2.0 GHz Dual Core
Memory: 2 GB System RAM
Hard Disk Space: 5 GB free HDD Sound: 
DirectX compatible sound card
Video: 512 MB NVIDIA GeForce 9600 GT / ATI Radeon HD 4670 / Intel HD Graphics 4000

Download All Parts Below


Password : www.downloadha.com