Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, 6 January 2014

Call Of Duty: Black Ops

CoD Black Ops cover.png 


Call of Duty: Black Ops is a 2010 first-person shooter video game. The game was developed by Treyarch, published by Activision, and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3, and Wii consoles, with a separate version for Nintendo DS developed by n-Space. Announced on April 30, 2010, the game is the seventh installment of the Call of Duty series. It is also the first to be set in the Cold War and the fifth to be set in World War II. It is the third in the series to be developed by Treyarch, and is connected to the developer's Call of Duty: World at War.

Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies. Capcom released a subtitled version in Japan on November 18, 2010 and later a Japanese-dubbed version on December 16, 2010. After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales. On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it one of the best-selling games of all time in the US, UK and Europe. A sequel, Call of Duty: Black Ops II, was released on November 13, 2012.

Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running, and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way, the player's characters have their own traits such as voices and shadows. Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives as it has been in the earlier versions. The player is accompanied by friendly troops throughout the game. Although primarily a first-person shooter, certain levels feature sequences where the player pilots a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft. The campaign features several scripted cinematic moments. One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.

 

Call of Duty: Black Ops Screenshot

 

System Requirements:

Minimum System Requirements
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 4800+
 Memory: 2 Gb
 Hard Drive: 12 Gb free
 Video Memory: 256 Mb
 Video Card: nVidia GeForce 8600 / ATI Radeon X1950
 Sound Card: DirectX Compatible
 Network: Broadband Internet Connection for Online Multiplayer
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 Duo @ 3.0 GHz / AMD Phenom II X3 @ 2.8 GHz
 Memory: 3 Gb
 Hard Drive: 12 Gb free
 Video Memory: 1 Gb
 Video Card: nVidia GeForce 9800 / ATI Radeon HD 4850
 Sound Card: DirectX Compatible
 Network: Broadband Internet Connection for Online Multiplayer
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below


Sunday, 5 January 2014

Just Cause

Just-Cause-win-cover.jpg 

 

Just Cause is an action-adventure video game set in an open world environment. It is developed by Avalanche Studios and published by Eidos Interactive. It was released for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. The fictional area explored during the game is described as being over 250,000 acres (1,012 km2; 391 sq mi) in size[citation needed], with 21 story missions and over 300 side missions to complete. As of 23 April 2009, it has sold more than 1 million copies.

A sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix, titled Just Cause 2, was released on 23 March 2010.


Just Cause begins with Rico Rodriguez, an operative for an organization known as the Agency, being dropped into a Caribbean tropical island called San Esperito, after being called there by his commanding officer, Tom Sheldon, to help overthrow San Esperito's dictator; Salvador Mendoza, whom the Agency believes to be in possession of weapons of mass destruction. After his arrival, Rico rendezvouses with Sheldon, as well as their partner and fellow agent Maria Kane, and they ally themselves with a Guerrilla group staging a rebellion against the regime and the Rioja drug cartel, another enemy of the government. Rico assists them in their civil war against Mendoza's corrupt officials; Black Hand mercenaries and the Montano cartel. Rico can also assist in the liberation of various territories to further destabilize the government's rule over the island.

Eventually, Sheldon discovers that Mendoza does, indeed, have control of WMDs, and with San Esperito so politically unstable, the president is forced to retreat to his private presidential island just off the mainland. Sheldon and Kane fly Rico to the island to kill Mendoza, but he attempts to escape via jet. However, Rico boards the jet and kills Mendoza and his remaining bodyguards, stopping his reign on the islands.

 
 http://guides.gamepressure.com/justcause/gfx/gallery/large/Screenshots/Just_CausePC018.jpg

http://guides.gamepressure.com/justcause/gfx/gallery/large/Screenshots/Just_Cause002.jpg 

System Requirements:

Minimum System Requirements
 OS: Windows 2000/XP
 Processor: Pentium 4 @ 1.4 GHz / AMD Athlon 1700+
 Memory: 512 Mb
 Hard Drive: 5.8 Gb free
 Video Memory: 64 Mb
 Video Card: GeForce4 TI 4200 / ATI Radeon 9500
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements
 OS: Windows 2000/XP
 Processor: Pentium 4 @ 2.8 GHz
 Memory: 512 Mb
 Hard Drive: 5.8 Gb free
 Video Memory: 256 Mb
 Video Card: nVidia GeForce 7
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below


Saturday, 4 January 2014

Operation Flashpoint: Dragon Rising

Operation Flashpoint 2.jpg 

 

Operation Flashpoint: Dragon Rising is a military simulation video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters. Codemasters has advertised the game as a tactical shooter designed to represent modern infantry combat realistically. It is an unofficial stand-alone sequel to Bohemia Interactive's Operation Flashpoint: Cold War Crisis, but was developed entirely by Codemasters due to a falling-out between the two companies.

Dragon Rising takes place on the fictional island of Skira, in May 2011.
After the Global Economic Crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia. Russia, already countering the PLA on the Chinese mainland, calls to the United States of America to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island. As the game progresses, the player must fight off enemy forces along with his fireteam and allied soldiers, for example, this could be assaulting a village held by the PLA, suppressing a team pinning down your fellow soldiers, or rescuing downed crews of crashed helicopters from behind enemy lines.

The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by US and Canadian forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.
Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 by 6.4 km (5.3 by 4.0 mi) in diameter at its base and 1,221 m (4,006 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways.
Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggested that the civilians have all been evacuated ahead of the arrival of US forces.

 

http://www.dpadmagazine.com/wp-content/uploads/2009/10/Operation-Flashpoint-Dragon-Rising-2.jpg 

System Requirements:

Minimum System Requirements:
  •  OS: Windows XP SP2/Vista/7
  •  Processor: Dual Core CPU @ 2.4 GHz
  •  Memory: 1 Gb
  •  Hard Drive: 8 Gb free
  •  Video Memory: 256 Mb
  •  Video Card: NVIDIA GeForce 7900 GT
  •  Sound Card: DirectX Compatible
  •  DirectX: 9.0c
  •  Keyboard
  •  Mouse
  •  DVD Rom Drive

Recommended System Requirements:
  •  OS: Windows XP SP2/Vista/7
  •  Processor: Quad Core CPU
  •  Memory: 2 Gb
  •  Hard Drive: 8 Gb free
  •  Video Memory: 512 Mb
  •  Video Card: NVIDIA GeForce 8800 GT
  •  Sound Card: DirectX Compatible
  •  DirectX: 9.0c or 10
  •  Keyboard
  •  Mouse
  •  DVD Rom Drive

Download All Parts Below

Part 1 (Installer)


Splinter Cell: Conviction

Tom Clancy's Splinter Cell Conviction.jpg 

 


Tom Clancy's Splinter Cell: Conviction is a 2010 action-adventure stealth video game, developed by Ubisoft Montreal as part of the Tom Clancy's Splinter Cell series. Key members of the Tom Clancy's Rainbow Six: Vegas team, such as creative director Maxime Béland worked on the game. Gameloft released a handheld version for Apple's iOS on May 27, 2010.[7] There are also versions available for the Android, Windows Phone and Bada.


Splinter Cell: Conviction introduces a number of new gameplay features to the Splinter Cell series, one of which is the "Mark & Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them in rapid succession without manually targeting each one. The player can choose to prioritize these targets, so that, for example, he can distract one guard by shooting out a light in his vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette where the guard thinks Sam is, allowing the player to flank his enemies.
Other new features include the ability to interrogate characters in real-time, and use objects in the surrounding environment against them. Mission objectives and key plot points are projected onto walls within the in-game world, in order to keep the player immersed in the gameplay. Several other features, such as blending into crowds, improvising gadgets, and interaction with the environment, were announced, and according to creative director Maxime Béland would have given the game "a lot of Bourne Identity influence," but were scrapped after the development team decided that going in this direction would be taking too much of a risk.

Some of the features that were part of the last four games in the series do not appear in this game. Sam's hybrid night/heat vision goggles and his multipurpose SC-20K assault rifle, which were the mainstay of the last four games, no longer appear. His light sensor is also absent, although change in the screen saturation now shows whether Sam is hidden from view. Sam can no longer move or hide dead bodies, nor can he knock enemies unconscious, as all equipment that helped doing the latter are absent. Lock picking and hacking minigames are also not included in the game.

One of Ubisoft's stated goals for Conviction was to make the game more accessible. According to Béland, Chaos Theory is "very hardcore", which turned off many players and disconnected people from the fantasy of being Sam Fisher. Béland contrasted the earlier games in the series with works containing James Bond or Jason Bourne, who "run fast, they don't make noise, they kill one, two, three or four guys super quickly," and he stated that Conviction delivers a similarly dynamic experience with more of an emphasis on action than previous Splinter Cell games.

 

http://www.ngohq.com/attachments/screenshots/2774d1273457491-tom-clancys-splinter-cell-conviction-screenshots-tom-clancys-splinter-cell-conviction-screenshot-2.jpg
 
http://www.ngohq.com/attachments/screenshots/2778d1273457491-tom-clancys-splinter-cell-conviction-screenshots-tom-clancys-splinter-cell-conviction-screenshot-6.jpg 

System Requirements:

Minimum System Requirements:
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 DUO @ 2.0 GHz / AMD Athlon 64 X2 3800+
 Memory: 1.5 Gb
 Hard Drive: 10 Gb free
 Video Memory: 256 Mb
 Video Card: NVIDIA GeForce 7800 / ATI Radeon X1800
 Sound Card: DirectX Compatible
 DirectX: 9.0c
 Keyboard
 Mouse
 DVD Rom Drive

Recommended System Requirements:
 OS: Windows XP/Vista/7
 Processor: Intel Core 2 DUO @ 3.0 GHz / AMD Athlon 64 X2 4600+
 Memory: 3 Gb
 Hard Drive: 10 Gb free
 Video Memory: 512 Mb
 Video Card: NVIDIA GeForce GTX 260 / ATI Radeon HD 4870
 Sound Card: DirectX Compatible
 DirectX: 10
 Keyboard
 Mouse
 DVD Rom Drive

Download All Parts Below:


F1 2013

http://tfpz.blogspot.com/2014/01/F1-2013.html

 


F1 2013 is a video game developed by Codemasters based on the 2013 Formula One season. It is the fifth Formula One game developed by the Codemasters studios after the company renewed its licence to develop the official games of the series. It uses the EGO Engine.


F1 2013 was released in Europe on 4 October 2013 on PlayStation 3, Microsoft Windows, and Xbox 360. A digital version was released worldwide for Steam Store, as well as on 8 October for the PlayStation Store and 15 October for Xbox Games on Demand. The physical version of the game was delayed in the United States and Canada due to logistic issues specific to SKUs for the two territories. An official release date has not yet been announced for the two territories. This delay did not affect digital download versions' availability in those countries as well. 

 The game features all eleven teams and twenty-two drivers competing in the 2013 season, as well as the nineteen circuits and Grands Prix. A "Classic Edition" of the game features additional drivers, cars and circuits from the 1980s and 1990s, including the Williams FW07B, FW12, FW14B, FW18, Ferrari F399, F1/87/88C, Lotus 98T, and 100T. Additional circuits include Estoril, Imola, Brands Hatch and Jerez.

Plus, players can play with the old cars on the new tracks and the new cars on the old tracks and the GUI changes if they change decades. Murray Walker also provides an introductory voice-over for the Classic Edition of the game.

 
http://www.hardwareheaven.com/reviewimages/f1-2013/f1-2013_screenshot1.jpg


 


System Requirements:

Minimum:
-OS: Windows Vista or Windows 7
-Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2
-Memory: 2 GB RAM
-Graphics: AMD HD2600 or NVIDIA Geforce 8600
-DirectX: Version 11
-Network: Broadband Internet connection
-Hard Drive: 15 GB available space
-Sound Card: Direct X compatible soundcard

Recommended:
-OS: Windows Vista or Windows 7 64 bit
-Processor: Intel Core i7/AMD Bulldozer
-Memory: 4 GB RAM
-Graphics: AMD HD6000 Series/Nvidia GTX500 Series minimum 1GB RAM
-DirectX: Version 11
-Network: Broadband Internet connection
-Hard Drive: 15 GB available space
-Sound Card: Direct X compatible soundcard

Download All Parts Below


Password : www.downloadha.com

Tuesday, 3 December 2013

Contrast



Contrast is a puzzle-platformer video game developed by Compulsion Games for Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox 360. On October 31, 2013, the game was confirmed to launch as one of two free titles offered to PlayStation Plus members, along with Resogun.

Set in a noir art deco atmosphere, the player controls Dawn, an imaginary friend who is able to move in 3D or phase into a silhouette that can jump between shadows, as in a 2D platformer. Through out the game, the player must solve puzzles that require movement between the physical world and the shadows. There is control over different light sources in the 3D world (spotlights, film projectors, etc) to create the proper shadow platformer paths to reach new areas. "Collectibles" are also available throughout the game that offer insights into the game's characters and the world they live in.


In the game, Dawn and Didi are the only two characters who appear as full 3D figures. All other characters in the game appear only as shadows against walls, but they still interact with the world as though they are as "real" as Dawn and Didi.

The game begins in the bedroom of a young girl, Didi, who has Dawn as an imaginary friend. Didi's mother, Kat, enters the room and tells Didi not to sneak out of the house again. Didi asks her if her father will return to them. Kat answers that she doesn't know.
Once Kat leaves, Didi, with Dawn's assistance, sneaks out of the house to the cabaret, the Ghost Note, where her mother is working. After Kat's musical number, Didi eaves drops on a conversation between her mother and father, Johnny, where she learns her father didn't leave but rather her mother kicked him out. Johnny asks Kat to visit him at the Excelsior, the hotel where he staying, telling her that he has some big plans in the works to improve their lives.
Didi follows her father to a bar where he is meeting with Vincenzo, a famous illusionist. Vincenzo will be the star performer in a circus Johnny is organizing, and Vincenzo is to be the main attraction. However, Johnny wants a recording of Vincenzo's new act to show to his investors, but Vincenzo isn't willing to give up the tape because he doesn't trust Johnny has the means to pay him. Dawn, at the urging of Didi, sneaks into the apartment of Vincenzo's agent and steals the tape.
Didi delivers the tape to her father at the cinema where she discovers her father's investors are not of the reputable sort. They don't believe Vincenzo is on board with the circus, and they beat Johnny until Dawn plays the tape from the theater's projector. Afterwards, Didi follows her father to the Excelsior where he and Kat argue, during which Didi learns that Vincenzo is her real father. With Didi's interference, Johnny and Kat make up and Johnny returns home with them.
Some time passes, after which Johnny's circus has arrived in town. Didi wants to meet Vincenzo, so she and Dawn sneak out of her room again. They go to the circus where they learn most of the attractions are in disrepair. Dawn and Didi repair the attractions, and then travel to Vincenzo's workshop where Didi discovers Vincenzo doesn't want her.


Didi returns to the circus as the show starts. The lights on the stage break, and Dawn and Didi fix that as well. During Vincenzo's portion of the show, he speaks of alternate universes that are similar and yet different than ours and even appears to bring things from other universes into his. After the show, Didi admits to fixing all the parts of the circus to her father, and Johnny returns to his family permanently. As Vincenzo says goodbye to Didi, he phases into Dawn's world. He no longer appears as shadow but as a 3D figure and thanks Dawn for looking after Didi.







OS: WINDOWS XP SP2/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
Processor: AMD/INTEL DUAL-CORE 2.3 GHz
Memory: 2 GB RAM
Graphics: 512MB VRAM, COMPATIBLE DIRECTX 9.0C AND SHADER MODEL 3.0, AMD RADEON X2600 XT/NVIDIA GEFORCE 7900 GTX
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Sound Card: DIRECTX 9 COMPATIBLE

Download All Parts Below



Password : www.downloadha.com



Monday, 2 December 2013

Assassin's Creed IV: Black Flag



Assassin's Creed IV: Black Flag is a 2013 historical action-adventure open world video game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment in the Assassin's Creed series, a sequel to 2012's Assassin's Creed III modern story and a prequel to its historical storyline.

It was released worldwide for the PlayStation 3 and Xbox 360 on October 29, 2013. The PlayStation 4 and Xbox One versions were also developed, and both versions have been announced as a launch title for both consoles. The Wii U version was delayed in Europe until November 22, 2013. A Microsoft Windows version was released on November 19, 2013 in North America and on November 22, 2013 in Europe.

The game will feature three main cities; Havana, Kingston, and Nassau, Bahamas, which reside under Spanish, British and pirate influence, respectively. The game will also feature 50 other 'unique' locations to explore, with a 60/40 balance between land and naval exploration. Assassin's Creed IV will have a more open world feel, with missions similar to those found in Assassin's Creed, as well as fewer restrictions for the player. The world opens up sooner in the game, as opposed to Assassin's Creed III, which had very scripted missions and did not give players freedom to explore until the game was well into its first act. The player will encounter jungles, forts, ruins and small villages and the world is being built to allow players much more freedom, such as allowing players to engage, board, and capture passing ships and swimming to nearby beaches in a seamless fashion. In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water.


A new aspect in the game is the ship the player will captain, Jackdaw. The Jackdaw is upgradeable throughout the game, as well as having easy access to the ship when needed. In addition, a new underwater component has been added. The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find or high points to reach for synchronization. An updated form of the recruit system introduced in Assassin's Creed: Brotherhood has returned, allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, and can be promoted to captain acquired ships, they cannot assist in combat or perform long-range assassinations, as in previous games. Ubisoft removed this aspect of the brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.



In the present day, at the Abstergo Entertainment — a subsidiary of Abstergo Industries — offices in Montreal, Quebec, players will engage in modern day pirating through the exploring of Abstergo's offices, eavesdropping and hacking, all without combat. As well, various "hacking" games, similar to previous cluster and glyph puzzles, will be present, that will uncover secrets about Abstergo.





Minimum System Requirements 

Operating System: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions) 
Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz 
RAM: 2 GB (4 GB recommended) 
Video Card: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)
DirectX 11: DirectX June 2010 Redistributable
  
Disk Space: 30 GB available space 
Sound Card: DirectX Compatible Sound Card with latest drivers 
Peripherals: Windows-Compatible keyboard and mouse required, optional controller (Xbox 360 Controller for Windows recommended) 
Multiplayer: 256 Kbps or faster broadband connection 

Recommended System Requirements: 

 
Operating System: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions) 
Processor: Intel Core i5 2400S @ 2.5 GHz or AMD Phenom II x4 940 @ 3.0 GHz or better 
RAM: 4GB or more 
Video Card: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better 

Download All Parts Below

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

Password : www.downloadha.com

Friday, 25 October 2013

Assassins Creed 3



Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release following in November 2012.

Assassin's Creed III features new weather simulations such as snow, fog, and rain. The seasons can also change i.e., Summer and Winter, which not only effect visuals but also gameplay, as the player will find running slower in deep snow. Snowfall can reduce visibility for the player and enemies, aiding stealth. Unlike the past games, this one includes animals varying from domestic (horses, cows, dogs) to wild (deer, wolves, bears). The wild ones are found in the Frontier, and can be hunted for meat or marrow in order to be sold. The quality of the kill determines the price, encouraging the player to hunt silently. For this, traps and bait can also be used.

Economy is now based on the Davenport Homestead, which also acts as Connor's adopted home. The site can be visited by people such as carpenters, tailors etc. suffering from displacement due to the war. Helping and interacting with these non-player characters (NPCs) will encourage them to settle in the Homestead. From there on, the player can craft various items and trade with them, and then sell the goods to the cities via caravan. The player can also help them build relationships with each other, which will then result in the formation of a small village. The player can also upgrade the Homestead manor as well as Connor's ship, the Aquila.

A revamped version of Assassin's Creed: Brotherhood's recruitment feature returns as players can enlist citizens to the Assassins' cause by completing "Liberation" missions. They also have a much larger skill set, which allows them to start a riot, provide a covert escort, act as a personal bodyguard etc. Other side missions include collecting Almanac pages, exploring underground tunnels to locate fast-travel stations, joining hunting and fighting clubs, investigating frontiersman rumours about UFOs and Sasquatch, "peg-leg" missions in which Connor goes to underground forts and wastelands to uncover the legend of Captain Kidd's treasure, and others.



http://cdn3.whatculture.com/wp-content/uploads/2012/03/Ass-Creed-3-SS2.jpg

System Requirements:
OS: Windows Vista/7/8
CPU: 2.66GHz Intel Core 2 Duo E8200 or 2.60GHz AMD Athlon II X4 620
RAM: 2GB
Video: 512MB DirectX 10.0 Compliant Video Card with Shader Model 4.0
Sound Card: DirectX 10 Compliant Sound Card
HDD: 17GB Hard Drive Space

Note : Download the file and then open it with a torrent client like Utorrent.

>>>>>Download<<<<<

Sunday, 1 September 2013

Prince Of Persia : The Forgotten Sands


 
 esrb ratings symbol for T-rated games Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusive for the PlayStation Portable, Nintendo DS, and Wii.

The PSP and Wii versions were developed by Ubisoft Quebec; the PS3, Xbox 360 and Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.

The Prince is riding through a desert on his horse, on a quest to see his brother, Malik, and learn about leadership from him. When the Prince arrives at Malik's kingdom, he finds it under attack by an army which is attempting to breach the treasure vaults for a great power known as "Solomon's Army". The Prince charges in to the city, and tracks Malik to the treasure vaults. Here, Malik says that he is fighting a losing battle and proposes to rely on a last resort or be forced to retreat. The Prince strongly objects, but Malik releases Solomon's Army using a magical seal. Solomon's Army is an assortment of different creatures, all made of sand. The Prince and Malik both manage to obtain halves of the seal used to keep the army contained, protecting them from being turned into sand statues, which is the fate of the rest of the kingdom.

Malik is separated from the Prince, who finds a portal to the domain of Razia, a Djinn of the Marid race. Razia tells the Prince that the only way to re-imprison Solomon's Army is to reunite both halves of the seal. Razia gives the Prince special powers and sends him to find Malik, and the other half of the seal. When the Prince finds Malik, he is not interested in stopping Solomon's Army, but instead wants to destroy it and use its power to become a more powerful leader. This is explained by Razia: whereas the Prince is using the power gifted to him by Razia, Malik is using power taken directly from those he defeats. The Army's sand is gradually affecting his mind, making him susceptible to Ratash's influence. The Prince again sets out to find Malik, but this time to forcibly take his half of the seal. When he finds him, Malik is stronger and manages to escape. Pursuing Malik again, the Prince finds Ratash, Ifrit leader of the Army, searching for the seal. After the Prince outruns him, he concludes Ratash must now be chasing Malik, and so sets out to aid him. The Prince arrives in the throne room to find Malik and Ratash fighting, and he aids Malik. The Prince and Malik seem to kill Ratash, and Malik absorbs his power, shattering his half of the seal. Malik then runs off, seemingly in a hysterical fit, using some of Ratash's powers to escape.


The Prince pursues him, and again finds Razia. Razia explains that Ratash cannot be killed by any ordinary sword, and that what actually happened was quite different than what the Prince saw: Ratash has actually killed Malik, and possessed his body. The Prince doesn't believe this, and sets out to find the Djinn Sword, hidden in the ancient city of Rekem, which Razia says can kill Ratash. Along the way, the Prince chases Malik, now being used by Ratash to retake the Ifrit's original form. The Prince loses a battle to Ratash and, convinced his brother is truly dead, finds the Djinn Sword. Razia soon bonds with the sword, giving it the power needed to destroy Ratash. The Prince again searches for Ratash. When he finds him, Ratash is now gigantic, literally fed by the sandstorm which has come over the palace. The Prince uses the sword to kill Ratash, and, when the sandstorm subsides, he finds Malik dying. Malik says to tell their father that Prince will be as mighty a leader as Solomon, then dies. In an epilogue, the Prince tells of how he took the sword back to Rekem, where he thought Razia would want to rest, and how he must now set out to inform his father of Malik's death.






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Monday, 22 July 2013

Borderlands 2

                                                






Borderlands 2 is an action role-playing first-person shooter video game that was developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3, Xbox 360 and OS X platforms. As with the first game, Borderlands 2 players complete a campaign consisting of central quests and optional side-missions as one of four treasure seekers, "Vault Hunters", on the planet Pandora. Key gameplay features from the original game, such as online collaborative campaign gameplay; randomly generated loot, such as weapons and shields; and character-building elements commonly found in role-playing video games are found in Borderlands 2. The game was released to critical acclaim on September 18, 2012. Downloadable content for the game has also been released.

Borderlands 2 builds upon the gameplay elements introduced in its predecessor, Borderlands. It is a first-person shooter that includes elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and proficiencies with certain weapons. After this, players take on quests assigned through non-player characters or bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by eliminating foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then put skill points into a skill tree that features three distinct specializations of the base character. As with the first game, Borderlands 2 features a procedural-generated loot system, whereby weapons and other equipment dropped by foes, found in chests, or offered as quest items have numerous statistics that are generated randomly, affecting factors such as weapon damage, accuracy, magazine size, and added effects like elemental damage. Randy Pitchford, noting that the procedural system in the first game generated 17.75 million possible guns, claimed that the variation in Borderlands 2 is much larger.

Returning gameplay features from the first game will include the 3-branch skill tree, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements.


In addition, the artificial intelligence (AI) system has been reworked for the game. Non-enemies will populate the game world more often and will travel around different locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI will encourage teamwork, such as flanking, as well as taking cover when wounded, though lower level enemies like Psychos will still embrace the mentality of "Wow that's a gun! I want my face in front of it!". Shooting enemies will stun or cripple them depending on where they are shot, such as shooting a Hyperion robot's arms will cause the arms to fall off, impairing its damage-dealing capabilities. For a change, enemies will be intelligent enough to climb and traverse difficult terrain to pursue the player. Enemies will also be able to interact with each other. For example, certain enemies can heal their teammates, boost their shields for 
 defense, or use them as shields to protect themselves.






view-source:http://www.wired.com/images_blogs/gamelife/2012/09/borderlands2.jpg

System Requirements:

CPU: 2 GHz dual core 64-bit Intel or AMD processor
RAM: 1GB of system memory 
Graphics: DirectX 9 compatible 512 MB graphics card, Nvidia 200 series series or AMD Radeon 4000 series
Operating system: Windows XP SP2 DirectX compatible sound card 12 GB of hard drive space

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Part 1
Part 2
Part 3
Part 4

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